Why games are a danger to the society

Why games are a danger to the society.

 

The meltdown of a game addicts social skills.

 

The reason why online games are so dangerous to the society in general because in a game its easier to fail without any consequences like in real life. If you take a look at one of the human needs Love and connection: This is the one where you want to be loved, you want to be connected to someone or something. It could be a club, family, or anything else that will feel you connected.

 

In real life, you need to join this club physically. You need to get dressed. You need to go to this gathering and participate. When you are new, there are a lot of obstacles that come with it. You need to meet new people, maybe introduce yourself to the group something many people are afraid doing in public. You need to remember names. You need to learn your new friend's spouses, children pets and all the stuff that comes along with meeting new people.

 

In online games, this process is much simpler. All you have in common is the game and the knowledge that is within the frames of the game. No one cares about your personal life, your race, your nationality, your age. Only your stats, weapons, armors, achievements in the game. And its here where the game industry promotes online gaming as a very social environment and claim it's an excellent way to practice your social skills. There is two side of that story because paradoxically enough a 12-year-old can be better at the game, and teach stuff to a 40-year-old guy about some game mechanics, something that would never happen in real life. Even when they both know each others age, they are all fine with it.

 

When you do this online interaction year after year with avatars in an online game. Do you really get any better in social interaction with people?

Of course you don't, in fact, you get worse because, in real life meeting with people, you don't have the barriers that protect you as you have in a game.

 

Acceptance in online games comes 95% of your skills/stats in a game and avatar. This can be what weapons, armor and general items you have that helps the group in gathering or killing mobs or bosses or whatever that game main mechanics is all about. In general, you can have zero social skills and don't even have to be nice to people, and this is fine because the other people don't care about you, they care only about whats on your avatars items, skills, levels.

 

In real life its the opposite. If you join a bowling club. No one really cares about how well you do with the ball, they care more about what kind of a person you are, how you behave, if you are in general nice to be around.

 

So why do the online games lead to a meltdown of the game addicts social skills?

 

In real life 7 % of the communication comes from words, 55% comes from body language, and 38% comes from voice tones. In online games, 70-100% of the communication comes from text and some from voice tones.

 

Online gamers and game addicts still miss out on the 55% of the body language, add to that fear of rejection like meeting new people, lack and you have a recipe for the meltdown of social skills

 

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